Set a target for each turn
Early in the game, a steady 300–500 points can be more useful than repeatedly chasing a spectacular turn. Raise your appetite for risk when you fall behind.
Strategy guide
TUTTO is mostly luck, but your decisions still matter. These practical tips help you choose when to stop, when to roll again and when a little recklessness is justified.
Early in the game, a steady 300–500 points can be more useful than repeatedly chasing a spectacular turn. Raise your appetite for risk when you fall behind.
More dice usually means more ways to score. With only one or two dice left, a zero roll becomes a much more immediate threat. That is often the moment to bank your points.
Rolling all six dice is tempting because you may continue with a fresh set. It is still a gamble. Compare the points already earned with your position before handing probability the car keys.
Bonus and ×2 cards reward a successful TUTTO, so they can justify taking more risk. A Stop card ends the turn immediately. Read the card before choosing your plan. Revolutionary, apparently.
Leaders can protect their advantage with calmer turns. Players who trail badly may need higher-variance choices. The same roll can be sensible for one player and foolish for another.
Know whether everyone gets another turn after the target is reached. Near the finish, watch both the target and the scores behind you; merely crossing the line may not be enough.
Decide before the first roll how optional house rules work. Mid-game constitutional reform tends to benefit whoever is currently losing.
Bank points decisively, enter scores immediately and resolve card effects before the next roll. A fast game is easier to follow and leaves less room for score archaeology.